
-------- TML Message #1379 --------

Archive-Message-Number: 1379
Date:     Mon, 2 Jul 90 9:28:16 EDT
From: "Robert S. Dean" <rsdean@crdec8.apgea.army.mil>
Subject:  Vehicle Designs, Part 1

As requested, here is the first installment of my vehicle design stockpile.
This was originally formatted for WordStar, but I think I have properly 
reduced it to vanilla ASCII, so you can print these out however you like.
Comments are welcome, and I'd especially like to hear from anyone who tries
the military vehicles in large-scale combat.

                             Have Fun,

                             Rob Dean

 _________________________________________________________________________

Akian_Shellback_Armored_Car_TL9
 
 
     A light armored vehicle deployed in second-line reconnaisance and 
security units.  Frequently modified to include a machinegun operated by the 
vehicle commander.
 
  CraftID: Shellback Armored Car, TL9, Cr136,200
     Hull: 2/5, Disp=2, Config=4USL, Armor=30D, Unloaded=21.5t, Loaded=25.8
    Power: 1/2, MHD=1.6MW, Dur=2/6
     Loco: 1/2, Wheels=8, P/W=62, Road=155kph, Offroad=47kph
     Comm: Radio=Rgnl(500km)
  Sensors: 2*Headlights
      Off: Hardpoints=1, Weapon stabilized, 100kph
 
                      Pen/         Max    Auto   Dngr
           Ammo  Rds  Attn   Dmg   Range  Tgts   Spc    Sig   ROF
8cm HV Gun KEAP  140   29     9    16km    -      -      M    12
            HE    -    16    12    16km    -      30     M    12
 
      Def: -
  Control: Elec*24
    Accom: Crew=3 (Driver,Gunner,Commander), Seats=Adequate*3, Env=Basic
    Other: Fuel=3500l, Cargo=.8cm, ObjSize=Small, EmLevel=Moderate

Akian_Dragoon_APC_TL9
 
 
  CraftID: Dragoon APC, TL9, Cr229,000
     Hull: 4/10, Disp=4, Config=4USL+turret, Armor=35D, Unloaded=56.7t,
           Loaded=67.8t
    Power: 1/2, MHD=3.2MW, Dur=20hrs
     Loco: 1/2, Tracks, P/W=47, Road=131kph, Offroad=79kph
     Comm: Radio=Regional(500), LaserComm=Distant(5)
  Sensors: 2*Headlights, Passive IR
      Off: Hardpoints=1, Weapon stabilized to 100kph
                      Pen/         Max    Auto   Dngr
           Ammo  Rds  Attn   Dmg   Range  Tgts   Spc    Sig   ROF
4cm Auto   KEAP 1500   15     6   Dist(5)  4      -      H    160
            HE   -      7     8   Dist(5)  4      10     H    160
 
      Def: -
  Control: Elec*41
    Accom: Crew=3 (Commander, Drvier, Gunner), Passengers=9, 
           Seats=Cramped*12, Env=Basic env, Basic ls
    Other: Fuel=2800l, Cargo=5.3cm, ObjSize=Small, EmLevel=Moderate

Akian_Lancer_Medium_Tank_TL9
 
 
  CraftID: Lancer Medium Tank, TL9, Cr356,000
     Hull: 3/8, Disp=3, Config=4USL+turret, Armor=40D, Unloaded=59.3t,
           Loaded=76t
    Power: 1/2, MHD=3.2MW, Dur=4/12
     Loco: 1/2, Tracks, P/W=42, Road=126kph, Offroad=50kph
     Comm: Radio=Regional(500), LaserComm=VDist(50)
  Sensors: 2*Headlights, Passive IR, Light Amplification, Radar=Dist(5),
           ActObjScan=Form
      Off: Hardpoints=1, Weapon Stabilized to 100kph
 
                        Pen/         Max      Auto   Dngr
             Ammo  Rds  Attn   Dmg   Range    Tgts   Spc    Sig   ROF
12cm HV Gun  KEAP  75    34     12  Dist(22)   -      -      M     7
             HEAT  -     42     12  Dist(22)   -      -      M     7
              HE   -     20     16  Dist(22)   -      35     M     7
   HMG        -    600   6/3     3 VLong(1.5)  3      -      H     80
 
      Def: -
  Control: Elec*64
    Accom: Crew=3 (Commander, Driver, Gunner), Seats=Adequate*3, 
           Env=Basic env, Basic ls
    Other: Fuel=13400l, Cargo=0, ObjSize=Small, EmLevel=Moderate

Akian_Cossack_APC_TL9
 
 
  CraftID: Cossack APC, TL9, Cr3,359,000
     Hull: 5/12, Disp=5, Config=4USL+turret, Armor=40D, Unloaded=106.1t,
           Loaded=119.6t
    Power: 1/2, Fusion=40MW, Dur=9/27
     Loco: 1/2, StdGrav, Thrust=390t, NOE=130kph, Cruise=750kph, Max=100kph,
           MaxAccel=2.2G
     Comm: Radio=Regional(500), LaserComm=VDist(50)
  Sensors: 2*Headlights, Adv Image Enhancement, Adv Active IR, 
           Radar=Dist(5), ActObjScan=Form
      Off: Hardpoints=1, Weapon stabilized to 100kph
 
                      Pen/         Max    Auto   Dngr
           Ammo  Rds  Attn   Dmg   Range  Tgts   Spc    Sig   ROF
4cm Auto   KEAP 1500   15     6   Dist(5)  4      -      H    160
            HE   -      7     8   Dist(5)  4      10     H    160
 
      Def: -
  Control: Computer Mod0*2, Heads Up Display*1, CompLink*10
    Accom: Crew=2 (Commander,Driver), Passengers=12, Seats=Adequate*2,
           Cramped*12, Env=Basic env, Basic ls
    Other: Fuel=6570l, Cargo=10cm, ObjSize=Average, EmLevel=Moderate

Akian_Ironfist_SP_Gun_TL9
 
 
     The Ironfist is a variant of the Cossack APC design.  Since the MD gun 
requires 35MW to operate, the weapon cannot be fired while the vehicle is in 
flight, and therefore no stabilization is provided. The gun is in a hull 
mount with limited traverse-gross aiming is done by turning the vehicle.
 
  CraftID: Ironfist SP Gun, TL9, Cr3,709,000
     Hull: 5/12, Disp=5, Config=4SL, Armor=25D, Unloaded=75.4t, Loaded=88.2t
    Power: 1/2, Fusion=40MW, Dur=10/30
     Loco: 1/2, StdGrav, Thrust=390t, NOE=130kph, Cruise=750kph, 
           Max=1000kph, MaxAccel=3.4G
     Comm: Radio=Regional(500), LaserComm=VDist(50)
  Sensors: 2*Headlights
      Off: Hardpoints=1
 
                        Pen/         Max    Auto   Dngr
             Ammo  Rds  Attn   Dmg   Range  Tgts   Spc    Sig   ROF
16cm MD Gun   HE   350   24     20  Dist(28) -      40     L     1
 
      Def: -
  Control: Computer Mod0*2, Heads Up Display*2
    Accom: Crew=3 (Commander, Driver, Gunner), Seats=Adequate*3,
           Env=Basic env, Basic ls
    Other: Fuel=7200l, Cargo=0, ObjSize=Small, EmLevel=Moderate

Type_A_Free_Trader_TL9
 
 
  CraftID: Free Trader, Tl9, Cr66,872,500
     Hull: 180/450, Disp=200, Config=1AF, Armor=40D, Unloaded=1262t,
           Loaded=2774t
    Power: 3/8, Fusion=270MW, Dur=30/90
     Loco: 4/9, Maneuver=1, 4/9, Jump=1, NOE=130kph, Cruise=810kph,
           Max=1080kph, Agility=1
     Comm: Radio=System, LaserComm=System
  Sensors: Radar=FarOrbit, ActObjScan=Routine
      Off: Hardpoints=2 (no turrets or weapons currently installed, but
           vehicle controls are adequate for such installation)
      Def: DefDm+6
  Control: Computer Mod3*3, Heads Up Display*2, CompLink*130
    Accom: Crew=4 (2 bridge, 1 engineer, 1 steward), Passengers=8, 
           Staterooms=12, Env=Basic env, basic ls, extended ls
    Other: Fuel=346,950 liters (25.7 disp ton), of which 270,000 liters is
           for jump, Cargo=1480cm (109 disp ton), ObjSize=Average, 
           EmLevel=Faint

Akian_Longbow_SP_Gun_TL9
 
 
     The Longbow is a variant of the Lancer medium tank, with fuel capacity 
traded for increased ammunition storage.
 
  CraftID: Longbow SP Gun, TL9, Cr354,000
     Hull: 3/8, Disp=3, Config=4USL+turret, Armor=40D, Unloaded=59.5t,
           Loaded=76t
    Power: 1/2, MHD=3.2MW, Dur=3/9
     Loco: 1/2, Tracks, P/W=42, Road=126kph, Offroad=50kph
     Comm: Radio=Regional(500), LaserComm=VDist(50)
  Sensors: 2*Headlights
      Off: Hardpoints=1, Weapon Stabilized to 100kph
 
                        Pen/         Max      Auto   Dngr
             Ammo  Rds  Attn   Dmg   Range    Tgts   Spc    Sig   ROF
16cm Howitzer HE    88   24     20  Dist(17)   -      40     H     6
   HMG        -    600   6/3     3 VLong(1.5)  3      -      H     80
 
      Def: -
  Control: Elec*64
    Accom: Crew=3 (Commander, Driver, Gunner), Seats=Adequate*3, 
           Env=Basic env, Basic ls
    Other: Fuel=10500l, Cargo=0, ObjSize=Small, EmLevel=Moderate

Akian_Percheron_Cargo_Vehicle_TL9
 
 
     The Percheron is a variant of the Dragoon APC, with an open topped 
chassis, frequently used as an artillery towing vehicle in units equipped 
with towed howitzers.  The 16cm towed howitzer weighs 7.88 tons, and reduces 
the vehicle's speed to 133/80kph.  The cargo capacity of 21 cubic meters is 
sufficient to carry up to 300 16cm projectiles.  The vehicle is frequently 
modified to carry a ring mount for a machine gun.
 
  CraftID: Percheron Cargo Vehicle, TL9, Cr60,550
     Hull: 4/10, Disp=4, Config=4USL, Armor=4D, Unloaded=28t,
           Loaded=57.2t
    Power: 1/2, MHD=3.2MW, Dur=20hrs
     Loco: 1/2, Tracks, P/W=56, Road=140kph, Offroad=84kph
     Comm: Radio=Regional(500)
  Sensors: 2*Headlights
      Off: Hardpoints=1 (no weapon installed)
      Def: -
  Control: Elec*41
    Accom: Crew=1 (Driver), Passengers=5, Seats=Cramped*6, Env=Basic env
    Other: Fuel=2800l, Cargo=21cm, ObjSize=Small, EmLevel=Moderate
 
 
 
16cm towed howitzer 
 
 
  Cost: Cr150,000
Weight: 7.88tons
Set-up: 3 minutes
 
                        Pen/         Max      Auto   Dngr
             Ammo  Rds  Attn   Dmg   Range    Tgts   Spc    Sig   ROF
16cm Howitzer HE    -    24     20  Dist(17)   -      40     H     6
 

Akian_Hussar_Light_Tank_TL9
 
 
  CraftID: Hussar Light Tank, TL9, Cr135,700
     Hull: 2/5, Disp=2, Config=4USL, Armor=25D, Unloaded=21.2t, Loaded=24.9t
    Power: 1/2, MHD=2.4MW, Dur=19hrs
     Loco: 1/2, Tracks, P/W=96, Road=195kph, Offroad=117kph
     Comm: Radio=Rgnl(500km)
  Sensors: 2*Headlights
      Off: Hardpoints=1, Weapon stabilized, 100kph
 
                      Pen/         Max    Auto   Dngr
           Ammo  Rds  Attn   Dmg   Range  Tgts   Spc    Sig   ROF
8cm HV Gun KEAP  120   29     9    16km    -      -      M    12
            HE    -    16    12    16km    -      30     M    12
 
      Def: -
  Control: Elec*28
    Accom: Crew=3 (Driver,Gunner,Commander), Seats=Adequate*3, Env=Basic
    Other: Fuel=2000l, Cargo=0, ObjSize=Small, EmLevel=Moderate

M997_Combat_Walker_TL10
 
 
     The M997 Combat Walker is used to equip certain heavy infantry units at 
TL10.  The unit is capable of going almost anywhere an unencumbered man can 
go.  The robotic arms can be used by the operator to handle ordinary 
infantry weapons, if desired.  <It should be noted that the damage values 
given below have already been multiplied for use in personal level combat.>
 
  CraftID: M997 Combat Walker, Tl10, Cr480,133
     Hull: 7/17, Disp=0.75, Config=4USL, Armor=25E, Loaded=10.12 tons, 
           Unloaded=7.66 tons
    Power: 2/2, Fuel Cells=0.9MW, Duration=24hrs
     Loco: 2/2, 2 Legs, P/W=80, Road=124kph, Offroad=74kph
     Comm: Radio=Regional(500), LaserComm=Distant(5)
  Sensors: EMM, EMS Active=VDist(50), EMS Passive=VDist(50), 
           ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Form
      Off: Hardpoints=1
 
                      Pen/          Max    Auto   Dngr
           Ammo  Rds  Attn    Dmg   Range  Tgts   Spc    Sig   ROF
4cm Auto   KEAP 1200   15      6   Dist(5)  4      -      H    160
            HE   -      7      8   Dist(5)  4      10     H    160
 HMG        -    600   6/3     3 VLong(1.5) 3      -      H     80
 
      Def: 10*Prismatic Aerosol
  Control: Computer Mod0, Heads Up Display, Electronic Circuit Protection
    Accom: Crew=1 (Operator/Gunner), Env=Basic env, Basic ls
    Other: Fuel=90liters, Cargo=0.5cm, Heavy Robot Arm*2, ObjSize=Small, 
           EmLevel=Faint

Continental_Defense_Unit_TL15
 
 
     The CDU mounts two starship class fusion gun turrets in addition to a 
large array of smaller weapons primarily intended for defense.  With its 
thick armor and good active defence, the CDU is proof against almost 
anything short of a starship meson gun battery.  Very few have ever actually 
been built, due to the difficulty of transport, and public mistrust of an 
unmanned device so potentially destructive.
 
  CraftID: Continental Defense Unit, TL15, MCr494.12
     Hull: 360/900, Disp=400, Config=4USL, Armor=80G, Loaded=25335t
    Power: 21/34, Fusion=3600MW, Dur=22/66
     Loco: 216/360, Tracks, P/W=126, Road=270kph, Offroad=108kph
     Comm: Radio=System, LaserComm=System, MaserComm=System
  Sensors: EMM, EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS 
           Passive(Interstellar), High Pen Densitometer(1km), Neutrino 
           Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine, 
           PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple, 
           PassEnPin=Routine
      Off: Hardpoints=4
 
                      Pen/          Max    Auto   Dngr
                      Attn    Dmg   Range  Tgts   Spc    Sig   ROF
2*2 Fusion Gun (ship) 103/5   900   Planet  -      45     H     30
8*1 RPY-15 Fusion Gun  71/5    30   Region  2      45     H     40
20*1 50MW Beam Laser   55/4   100   Region  2       -     H     40
 
      Def: Point Defense Targeting for all weapons
  Control: Robot Brain (Int 12, Ed 23), DynLink*25, electronic circuit 
           protection
    Accom: None
    Other: Fuel=963,000l, Cargo=0, ObjSize=Large, EmLevel=Faint
           Robotic skills=HighEnWpns-5, LaserWpns-5, Tactics-5, TrackVeh-5,
           Commo-5, ArmoredCombat-5

SIE_Behemoth_TL15
 
 
     The SIE Behemoth class bulk carrier is designed for the transport of 
cryogenic gases.  Its cargo capacity of 7288 tons consists of 7*1000 ton 
pressure vessels around a central spine, and a small cargo bay displacing 
the remaining 288 tons.   
 
  CraftID: Behemoth Bulk Carrier, TL15, MCr1537.52
     Hull: 9000/22500, Disp=10000, Config=7USL, Armor=40G, Unloaded=18589t,
           Loaded=118,809t
    Power: 54/134, Fusion=14,400MW, Dur=30/90
     Loco: 180/450, Maneuver=1, 270/675, Jump=2, Agility=4
     Comm: Radio=System
  Sensors: EMS Active(Planetary), EMS Passive(Substellar), 
           ActObjScan=Difficult, ActObjPin=Difficult, PassEnScan=Routine
      Off: Hardpoints=100
 
           No Weapons Mounted
 
      Def: DefDM+9
  Control: Computer Mod6*3, Large HoloDisplay, 4*HeadsUpDisplay, 
           1800*Hololink
    Accom: Crew=22 (3 command, 7 bridge, 10 engineer, 1 maintenance, 
           1 medic), 22*Staterooms, Env=Basic env, basic ls, extended ls
    Other: Fuel=26,000kl, Cargo=98,400kl (7288t), ObjSize=Large, 
           EmLevel=Moderate

SIE_Princess_Margrethe_TL15
 
 
  CraftID: Princess Margrethe Merchant, TL15, MCr106.35
     Hull: 360/900, Disp=400, Config=1AF, Armor=40G, Loaded=4368t,
           Unloaded=1795t
    Power: 4/10, Fusion=990MW, Duration=30/90 
     Loco: 8/18, Maneuver=1, 8/18, Jump=1, NOE=40kph, Cruise=810kph, 
           Max=1080kph, Agility=0
     Comm: Radio=System
  Sensors: EMS Active(Planetary), EMS Passive(Substellar), 
           ActObjScan=Difficult, ActObjPin=Difficult, PassEnScan=Routine
      Off: Hardpoints=4
 
               Missile=x03     BeamLaser=x03
           Batteries     2                 1
           Bearing       2                 1
 
      Def: DefDM+7
 
               SandCaster=x04
           Batteries        1
           Bearing          1
 
  Control: Computer Mod6*3, 2*HeadsUpHoloDisplay
    Accom: Crew=8 (2 bridge, 1 medic, 1 engineer, 2 gunners, 2 stewards),
           Passengers=12, LowPassengers=20, Staterooms=20, LowBerths=20,
           Env=Basic env, Basic ls, Extended ls, Grav plates, Inertial comp
    Other: Fuel=900kl, Cargo=2510kl (186t), Fuel Purifier (12hrs), Fuel 
           Scoops, ObjSize=Average, EmLevel=Faint

SIE_Princess_Lora_TL15
 
 
     The Princess Lora series craft were built for SIE in several locations, 
and these specifications are for those built by ConTech at Glisten. As is 
common practice with SIE vessels, part of the crew is composed of robots to 
conserve on accomodation space.  One steward and three gunnery robots are 
carried on vessels of this class.
  
  CraftID: Princess Lora, TL15, MCr84.88
     Hull: 360/900, Disp=400, Config=1AF, Armor=40G, Loaded=4731t,
           Unloaded=1765t
    Power: 4/10, Fusion=990MW, Duration=30/90 
     Loco: 8/18, Maneuver=1, 8/18, Jump=1, NOE=40kph, Cruise=810kph, 
           Max=1080kph, Agility=0
     Comm: Radio=System
  Sensors: EMS Active(Planetary), EMS Passive(Substellar), 
           ActObjScan=Difficult, ActObjPin=Difficult, PassEnScan=Routine
      Off: Hardpoints=4
 
               Missile=x03     BeamLaser=x03
           Batteries     2                 1
           Bearing       2                 1
 
      Def: DefDM+4
 
               SandCaster=x04
           Batteries        1
           Bearing          1
 
  Control: Computer Mod3*3, 2*HeadsUpHoloDisplay, 83*HoloLink
    Accom: Crew=6 (2 bridge, 1 medic, 1 engineer, 1+3 gunners, 1+1 stewards),
           Passengers=10, LowPassengers=9, Staterooms=16, LowBerths=9,
           Env=Basic env, Basic ls, Extended ls, Grav plates, Inertial comp
    Other: Fuel=900kl, Cargo=2903kl (215t), Fuel Purifier (12 hrs), Fuel 
           Scoops, ObjSize=Average, EmLevel=Faint

SIE_Princess_Lora_TL10
 
 
     The Princess Lora series craft were built for SIE in several locations, 
and these specifications are for those built locally at Grote and Forine, as 
well as vessels converted from war-surplus. As is common practice with SIE 
vessels, part of the crew is composed of robots to conserve on accomodation 
space.  One steward robot and one gunnery robot are carried on vessels of 
this class.
  
  CraftID: Princess Lora, TL10, MCr105.7
     Hull: 360/900, Disp=400, Config=1AF, Armor=40E, Loaded=5982t,
           Unloaded=3273t
    Power: 11/27, Fusion=960MW, Duration=30/90 
     Loco: 8/18, Maneuver=1, 8/18, Jump=1, NOE=40kph, Cruise=810kph, 
           Max=1080kph, Agility=0
     Comm: Radio=System
  Sensors: EMS Active(Planetary), EMS Passive(Substellar), 
           ActObjScan=Difficult, ActObjPin=Difficult, PassEnScan=Routine
      Off: Hardpoints=4
 
               Missile=x02     BeamLaser=x02
           Batteries     2                 1
           Bearing       2                 1
 
      Def: DefDM+4
 
               SandCaster=x04
           Batteries        1
           Bearing          1
 
  Control: Computer Mod3*3, 4*HeadsUpDisplay, 300*DynLink
    Accom: Crew=6 (2 bridge, 1 medic, 1 engineer, 1+1 gunners, 1+1 stewards),
           Passengers=10, LowPassengers=9, Staterooms=16, LowBerths=9,
           Env=Basic env, Basic ls, Extended ls, Grav plates, Inertial comp
    Other: Fuel=890kl, Cargo=2646kl (196t), Fuel Purifier (12 hrs), Fuel 
           Scoops, ObjSize=Average, EmLevel=Faint

SIE_Donald_Stewart_TL15
 
 
     The Donald Stewart class armed merchants were built for SIE during an 
attempt to win an Imperial mail contract on the Glisten-Trin route. 
Performance of the vessels is still being evaluated due to the disruption in 
service caused by the outbreak of the Fifth Frontier War. As is 
common practice with SIE vessels, part of the crew is composed of robots to 
conserve on accomodation space.  Two steward, one engineering and six 
gunnery robots are carried on vessels of this class.
  
  CraftID: Donald Stewart, TL15, MCr310.43
     Hull: 720/1800, Disp=800, Config=1AF, Armor=49G, Loaded=10,795t,
           Unloaded=6635t
    Power: 14/34, Fusion=3600MW, Duration=30/90 
     Loco: 36/90, Maneuver=2, 15/72, Jump=3, NOE=190kph, Cruise=1430kph, 
           Max=1900kph, Agility=1
     Comm: Radio=System
  Sensors: EMS Active(Planetary), EMS Passive(Substellar), 
           ActObjScan=Difficult, ActObjPin=Difficult, PassEnScan=Routine
      Off: Hardpoints=8
 
               Missile=x03     BeamLaser=x04
           Batteries     4                 2
           Bearing       4                 2
 
      Def: DefDM+7
 
               SandCaster=x04
           Batteries        2
           Bearing          2
 
  Control: Computer Mod5*3, 1*LargeHoloDisplay
    Accom: Crew=6 (2 bridge, 1 medic, 1+1 engineer, 1+6 gunners, 
           0+2 stewards, 1 maintenance), Passengers=14, LowPassengers=20, 
           Staterooms=20, LowBerths=20, Env=Basic env, Basic ls, 
           Extended ls, Grav plates, Inertial comp
    Other: Fuel=3500kl, Cargo=3915kl (290t), Fuel Purifier (12 hrs), Fuel 
           Scoops, ObjSize=Average, EmLevel=Moderate

SIE_Hydra_TL11
 
 
     The Hydra class scoopships are used by SIE in the mining of Ethelbert, 
a small gas giant in the Grote system with unusually high concentrations of 
deuterated hydrocarbons in its atmosphere. The ships were assembled locally 
by the SIE facility at Crystal City, Grote.
  
  CraftID: Hydra, TL11, MCr200.31
     Hull: 720/1800, Disp=800, Config=1AF, Armor=40E, Loaded=15,113t,
           Unloaded=6513t
    Power: 38/95, Fusion=3420MW, Duration=14/42 
     Loco: 36/90, Maneuver=2, NOE=190kph, Cruise=1430kph, Max=1900kph,
           Agility=2
     Comm: Radio=System
  Sensors: EMS Active(Planetary), ActObjScan=Difficult, ActObjPin=Difficult
      Off: Hardpoints=8
 
           No weapons installed
 
      Def: DefDM+8
  Control: Computer Mod5*3, 3*HeadsUpDisplay, 540*DynLink
    Accom: Crew=3 (2 bridge, 1 engineer), Staterooms=3, Env=Basic env,
           Basic ls, Extended ls, Grav plates, Inertial comp
    Other: Fuel=575kl, Cargo=8560kl (634t), Fuel Scoops, ObjSize=Large,
           EmLevel=Moderate

SIE_City_of_Fredriksport_TL15
 
 
     The City of Fredriksport class vessels were built for SIE by ConTech of 
Glisten.  
 
  CraftID: City of Fredriksport, TL15, MCr168.69
     Hull: 540/1350, Disp=600, Config=1AF, Armor=40G, Loaded=6325t,
           Unloaded=3072
    Power: 7/17, Fusion=1800MW, Duration=30/90 
     Loco: 11/27, Maneuver=1, 22/54, Jump=2, NOE=190kph, Cruise=810kph, 
           Max=1080kph, Agility=0
     Comm: Radio=System
  Sensors: EMS Active(Planetary), EMS Passive(Substellar), 
           ActObjScan=Difficult, ActObjPin=Difficult, PassEnScan=Routine
      Off: Hardpoints=6
 
               Missile=x03     BeamLaser=x03
           Batteries     2                 2
           Bearing       2                 2
 
      Def: DefDM+6
 
               SandCaster=x04
           Batteries        2
           Bearing          2
 
  Control: Computer Mod5*3, 3*HeadsUpHoloDisplay, 180*HoloLink
    Accom: Crew=12 (2 bridge, 1 medic, 2 engineer, 4 gunners, 2 stewards, 
           1 command), Passengers=16, Staterooms=28, Env=Basic env,
           Basic ls, Extended ls, Grav plates, Inertial comp
    Other: Fuel=2300kl, Cargo=3092kl (229t), Fuel Purifier (12 hrs), Fuel 
           Scoops, ObjSize=Average, EmLevel=Moderate

Type_M_Merchant_TL15
 
 
 
  CraftID: Type M, TL15, MCr178.43
     Hull: 540/1350, Disp=600, Config=1AF, Armor=40G, Loaded=6144t,
           Unloaded=3335t
    Power: 7/16, Fusion=1710MW, Duration=30/90 
     Loco: 11/27, Maneuver=1, 29/72, Jump=3, NOE=190kph, Cruise=810kph, 
           Max=1080kph, Agility=1
     Comm: Radio=System, LaserComm=System
  Sensors: EMS Active(Planetary), EMS Passive(Substellar), 
           ActObjScan=Difficult, ActObjPin=Difficult, PassEnScan=Routine
      Off: Hardpoints=6
 
           No weapons installed
 
      Def: DefDM+7
  Control: Computer Mod5*3, 3*HeadsUpHoloDisplay, 200*HoloLink
    Accom: Crew=7 (2 bridge, 1 medic, 2 engineer, 2 stewards), 
           Passengers=16, LowPassengers=20, Staterooms=23, LowBerths=20, 
           Env=Basic env, Basic ls, Extended ls, Grav plates, Inertial comp
    Other: Fuel=2780kl, Cargo=2598kl (192t), Fuel Purifier (12 hrs), Fuel 
           Scoops, ObjSize=Average, EmLevel=Moderate

MultiPurpose_Combat_Vessel_TL15
 
 
  CraftID: MPCV, TL15, MCr1435+craft
     Hull: 1800/4500, Disp=2000, Config=1AF, Armor=52G, Loaded=25,390t,
           Unloaded=22,590t 
    Power: 90/224, Fusion=24120MW, Duration=30/90
     Loco: 198/495, Maneuver=4, 72/180, Jump=3, NOE=190kph, Cruise=2295kph, 
           Max=3060kph, Agility=4
     Comm: Radio=System, LaserComm=System, MaserComm=System
  Sensors: EMM, EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS 
           Passive(Interstellar), High Pen Densitometer(1km), Neutrino 
           Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine, 
           PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple, 
           PassEnPin=Routine
      Off: Hardpoints=20
 
               Missile=x03     BeamLaser=x04     FusionGun=xA0
           Batteries     4                 2                1
           Bearing       4                 2                1
 
      Def: DefDM+13
 
               SandCaster=x04
           Batteries        4
           Bearing          4
 
  Control: Computer Mod9*3, 1*LargeHoloDisplay, 120*HoloLink
    Accom: Crew=82 (12 command, 3 bridge, 3 engineer, 3 gunnery, 
           2 maintenance, 16 flight, 40 troops), Staterooms=41,
           Env=Basic env, basic ls, extended ls, grav plates, inert comp
    Other: Subsidiary Craft=4*40 ton, Fuel=14,100kl, Missile magazine=100 
           volleys, Fuel Purifier (58hrs), Fuel Scoops, ObjSize=Large, 
           EmLevel=Faint 

Type_1112_Landing_Boat_TL15
 
 
     The Type 1112 Landing Boat is the result of a cooperative design 
project sponsored by the Imperial Glisten Navy, the Trin Planetary navy, and 
ConTech, and is available for military and licensed AVO (Armed Vessel 
Operator) use.  A civilian version without the EMM or armament package is 
currently under design.
 
  CraftID: Type 1112 Landing Boat, TL15, MCr18.08
     Hull: 36/90, Disp=40, Config=1AF, Armor=40G, Loaded=438t, Unloaded=750t
    Power: 2/5, Fusion=540MW, Duration=37hrs
     Loco: 7/16, Maneuver=6, NOE=190kph, Cruise=2835kph, Max=3780kph, 
           Agility=5
     Comm: Radio=System, LaserComm=System
  Sensors: EMM, PassiveEMS (Substellar), PassiveEnScan=Routine
      Off: Hardpoints=1
 
               Missile=x03
           Batteries     1
           Bearing       1
 
      Def: DefDM+9
  Control: Computer Mod2*3, 3*HeadsUpDisplay
    Accom: Crew=3 (2 bridge, 1 gunnery), Passengers=10, Seats=Roomy*3, 
           Adequate*10, Env=Basic env, basic ls, grav plates, inert comp
    Other: Fuel=10kl, Cargo/Vehicle bay=312kl (1*15t vehicle)

Akian_MkVII_Truck_TL9
 
 
     The MkVII truck is suitable for medium cargo hauling with moderate 
offroad capability.  There is also a MkVIIB variant with a liquid tank in 
lieu of the usual dry cargo compartment. 
 
 
  CraftID: MkVII Truck, TL9, Cr41,870
     Hull: 6/14, Disp=6, Config=4USL, Armor=1B, Unloaded=17.6t, Loaded=61.6t
    Power: 1/2, MHD=2.4MW, Dur=1/3
     Loco: 2/5, Wheels=8, P/W=39, Road=123kph, Offroad=37kph
     Comm: Radio=VDist(50km)
  Sensors: 2*Headlights
      Off: Hardpoints=1, No weapons installed
      Def: -
  Control: Elec*8
    Accom: Crew=2 (Driver,Passenger), Seats=Roomy*2, Env=Basic env,
           basic ls (cab only)
    Other: Fuel=2520l, Cargo=41.5kl, ObjSize=Small, EmLevel=Moderate

Akian_MkVIII_Truck_TL9
 
 
     The MkVIII truck is suitable for heavy cargo hauling with minimal 
offroad capability.  There is also a MkVIIIB variant with a liquid tank in 
lieu of the usual dry cargo compartment. 
 
 
  CraftID: MkVIII Truck, TL9, Cr52,990
     Hull: 11/27, Disp=12, Config=4USL, Armor=1B, Unloaded=7.5t,
           Loaded=140.8t
    Power: 1/2, MHD=3.2MW, Dur=3/9
     Loco: 1/2, Wheels=10, P/W=22, Road=100kph, Offroad=20kph
     Comm: Radio=VDist(50km)
  Sensors: 2*Headlights
      Off: Hardpoints=1, No weapons installed
      Def: -
  Control: Elec*10
    Accom: Crew=2 (Driver,Passenger), Seats=Extended Occupancy Roomy*2,
           Env=Basic env, basic ls (cab only)
    Other: Fuel=6720l, Cargo=126.6kl, ObjSize=Small, EmLevel=Moderate

SIE_Fiona_Stewart_TL15
 
 
     The Fiona Stewart is based on the standard TL15 Type M Merchant, with 
added armament and the usual SIE robotic crew supplements.
 
  CraftID: Fiona Stewart, TL15, MCr189.93
     Hull: 540/1350, Disp=600, Config=1AF, Armor=40G, Loaded=6144t,
           Unloaded=3335t
    Power: 7/16, Fusion=1710MW, Duration=30/90 
     Loco: 11/27, Maneuver=1, 29/72, Jump=3, NOE=190kph, Cruise=810kph, 
           Max=1080kph, Agility=0
     Comm: Radio=System, LaserComm=System
  Sensors: EMS Active(Planetary), EMS Passive(Substellar), 
           ActObjScan=Difficult, ActObjPin=Difficult, PassEnScan=Routine
      Off: Hardpoints=6
 
               Missile=x03     BeamLaser=x03
           Batteries     2                 2
           Bearing       2                 2
 
      Def: DefDM+6
 
               SandCaster=x04
           Batteries        2
           Bearing          2
 
  Control: Computer Mod5*3, 3*HeadsUpHoloDisplay, 200*HoloLink
    Accom: Crew=7 (2 bridge, 1 medic, 2 engineer, 1+1 stewards, 1+5 gunners), 
           Passengers=16, LowPassengers=20, Staterooms=23, LowBerths=20, 
           Env=Basic env, Basic ls, Extended ls, Grav plates, Inertial comp
    Other: Fuel=2780kl, Cargo=2598kl (192t), Fuel Purifier (12 hrs), Fuel 
           Scoops, ObjSize=Average, EmLevel=Moderate

Lance_Class_Heavy_Fighter_TL15
 
 
     The Lance class was designed following the Fifth Frontier War, as a 
result of the extremely poor performance of the then-current three classes 
of light fighters employed as auxiliaries by IGN warships.  Lack of computer 
ability was the major complaint of the previous classes, and the Lance 
mounts a state of the art Comp 9.  This is responsible for 75% of the total 
cost per unit, but the increase in capability is considered highly 
worthwhile by the pilots.
 
  CraftID: Lance Class Fighter, TL15, MCr122.07 (97.6)
     Hull: 36/90, Disp=40, Conf=1AF, Armor=40G, Loaded=415.6t, 
           Unloaded=430.8t
    Power: 4/10, 1080MW Fusion, Dur=16/48
     Loco: 7/16, Maneuver=6, Agility=6
     Comm: Radio=System, LaserComm=System, MaserComm=System
  Sensors: EMM, EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS 
           Passive(Interstellar), High Pen Densitometer(1km), Neutrino 
           Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine, 
           PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple, 
           PassEnPin=Routine
      Off: Hardpoints=1
 
            Fusion Gun=x05
           Batteries     1
           Bearing       1
 
      Def: DefDM+17
  Control: Comp9*3, 30*HoloLink
    Accom: Crew=2 (Commander/Gunner, Pilot), Small Staterooms*2, Env=basic 
           env, basic ls, extended ls, grav plates, inertial comp
    Other: Fuel=217kl, Fuel Scoops, ObjSize=Avg, EmLevel=Faint

Javelin_Class_Light_Fighter_TL15
 
 
     Like the Lance, the Javelin class was designed following the Fifth 
Frontier War, as a result of the extremely poor performance of the then-
current three classes of light fighters employed as auxiliaries by IGN 
warships.  Sizing of the Javelin was dictated by the existence of 20 ton 
capable launch tubes on board some classes of existing warships. Lack of 
computer ability was the major complaint of the previous classes, and the 
Javelin mounts a high performance Comp 7.  This is responsible for about 75% 
of the total cost per unit.
 
  CraftID: Javelin Class Fighter, TL15, MCr67.23 (53.8)
     Hull: 18/45, Disp=20, Conf=1AF, Armor=40G, Loaded=242.9t, 
           Unloaded=237.1t
    Power: 1/2, 270MW Fusion, Dur=25/75
     Loco: 4/8, Maneuver=6, Agility=5
     Comm: Radio=System, LaserComm=System, MaserComm=System
  Sensors: EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS 
           Passive(Interstellar), High Pen Densitometer(1km), Neutrino 
           Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine, 
           PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple, 
           PassEnPin=Routine
      Off: Hardpoints=1
 
               Missile=x04
           Batteries     1
           Bearing       1
 
      Def: DefDM+14
  Control: Comp7*3, 23*HoloLink
    Accom: Crew=2 (Commander/Gunner, Pilot), Small Staterooms*2, Env=basic 
           env, basic ls, extended ls, grav plates, inertial comp
    Other: Fuel=82.5kl, Fuel Scoops, ObjSize=Avg, EmLevel=Faint, Missile 
           Magazine=20 volleys

Electric_Runabout_TL12
 
 
     The electric runabout is intended for use in controlled climate urban 
environments, such as underground or domed cities, as a supplement to mass 
transit systems, or for utility use.
 
  CraftID: Electric Runabout, TL12, Cr9505
     Hull: 1/2, Disp=0.05, Conf=4USL (open), Armor=1B, Unloaded=0.223t, 
           loaded=0.623t
    Power: 1/2, 0.01MW-hr battery (0.003MW draw), Dur=3hrs 20min
     Loco: 1/2, Wheels=4, P/W=4, Road=100kph, Offroad=5kph
     Comm: Radio=Distant(5km)
  Sensors: none
      Off: none
      Def: none
  Control: Electronic*2
    Accom: Seats=Cramped*3
    Other: Cargo=0.4kl, ObjSize=Small, EmLevel=Faint

Endeavor_Class_Land_Cruiser_TL7
 
 
     The Endeavor was built for an overland expedition to the north pole on 
Crout, and embodies a number of technologies that are advanced for that 
planet.  The electric drive used for the treads enables the vehicle to be 
built in six articulated sections.  The hull is buoyant in case of 
emergencies in thin ice regions.
 
  CraftID: Endeavor Land Cruiser, TL7, Cr 20,893,440
     Hull: 180/450, Disp=200, Conf=4USL, Armor=10B, Weight=1446.9t
    Power: 2/5, 30MW Fission, Dur=1.3 yrs
     Loco: 36/90, Tracks, P/W=20, Road=75kph, Offroad=45kph
     Comm: Radio=System
  Sensors: Radar=Regional, Adv Active IR, 8*Headlights, ActObjScan=Diff,
           ActObjPin=Diff
      Off: Hardpoints=2, No Weapons installed
      Def: -
  Control: Elec*822
    Accom: Crew=72 (at max, mostly scientists), Staterooms=37, Env=basic 
           env, basic ls, ext ls
    Other: Fuel=1.92 kl (radioactives), ObjSize=Avg, EmLevel=Moderate

Small_Coastal_Freighter_TL6
 
 
     This ship is typical of the small freighters in use on most water 
worlds, and may be found with minimal change at tech levels substantially 
higher.
 
  CraftID: Small Coastal Freighter, TL6, Cr1,378,875
     Hull: 180/450, Disp=200, Conf=3SL, Armor=6B, Loaded=1800t, 
           Unloaded=237t
    Power: 2/4, Internal Combustion 9MW, Dur=30/90
     Loco: 3/6, Twin Screw, Max Speed=43kph
     Comm: Radio=Continental
  Sensors: none
      Off: none
      Def: -
  Control: Mech*175
    Accom: Crew=20, Small Staterooms*20, Env=basic env
    Other: Fuel=518kl, Cargo=1045kl, ObjSize=Avg, EmLevel=Moderate

Solar_Burro_TL10
 
     The Solar Burro is marketed under license by ConTech.  Its sole motive 
power is provided by a 3 square meter solar panel, and it is therefore most 
useful in situations such as daylight transport on vacuum worlds.  The 
unenclosed cab is adequate for movement in a vacc suit, and the electronics 
may be accessed by suit jack.
 
  CraftID: Solar Burro, TL10, Cr15,013
     Hull: 1/2, Disp=0.075, Conf=4USL, Armor=1B, Loaded=4.78t, 
           Unloaded=2.58t
    Power: 1/2, Solar Cells 0.081MW, Dur=Indefinite
     Loco: 1/2, Tracks, P/W=16, Road=110kph, Offroad=66kph
     Comm: Radio=Regional(500km)
  Sensors: Radar=Distant(5km), ActObjScan=Form, ActObjPin=Form
      Off: none
      Def: -
  Control: Electronic*3
    Accom: Seats=Adequate*2
    Other: Cargo=2.2kl, ObjSize=Small, EmLevel=Moderate

10,000_ton_Rider_TL15
 
 
  CraftID: 10kton Rider, TL15, MCr19,772 (15,818)
     Hull: 9000/22500, Disp=10000, Conf=1AF, Armor=70G, Loaded=311,861t, 
           Unloaded=307,130t
    Power: 1494/3735, Fusion=403,200MW, Dur=12/36
     Loco: 1530/3825, Maneuver=6, Agility=2
     Comm: Radio=System, LaserComm=System, MaserComm=System
  Sensors: EMM, EMS Active(Far Orbit), EMS Jammer(Far Orbit), EMS 
           Passive(Interstellar), High Pen Densitometer(1km), Neutrino 
           Sensor(10kw), ActObjScan=Routine, ActObjPin=Routine, 
           PassObjScan=Routine, PassObjPin=Routine, PassEnScan=Simple, 
           PassEnPin=Routine
      Off: Hardpoints=100
 
               Meson Gun=J0x     Missile=x90     BeamLaser=x09
           Batteries     1                4                  2
           Bearing       1                4                  2
 
              Fusion Gun=x09
           Batteries       1
           Bearing         1
 
      Def: DefDM+10, Nuclear Damper=9
 
               SandCaster=x09
           Batteries        2
           Bearing          2
 
  Control: Comp9fib*3, LargeHoloDisplay*4, HeadsUpHoloDisplay*20, 
           HoloLink*9700
    Accom: Crew=135 (15 Bridge, 18 Engineering, 35 Maintenance, 51 Gunnery, 
           12 Command, 4 Medical), Staterooms*68, Env=basic env, basic ls, 
           ext ls, grav plates, inert comp
    Other: Fuel=59,000kl, Fuel Scoops, Cargo=600kl, ObjSize=large, 
           EmLevel=moderate

Rocket_Interceptor_TL6
 
 
     The rocket interceptor is capable of flight beyond a planetary 
atmosphere, and thus provides some limited capability for planetary defense 
at fairly low tech level.  With no onboard radar, the pilot is completely 
dependent on ground based intercept instructions.  Usual operating mode is 
to use 70-80% of the fuel to reach a suborbital trajectory, retaining the 
remainder for final attack maneuvers.  The pilot then makes a deadstick 
landing upon reentry.
 
  CraftID: Rocket Interceptor, TL6, Cr2,927,000
     Hull: 80/200, Disp=88.9, Loaded=20t, Airframe=Hypersonic, Armor=none
    Power: 1.56 MW from engines, Endurance=10 minutes
     Loco: 4/10, High Performance Rockets*2, Thrust=78tons, Max=3200kph,
           Cruise=2400kph, Range=400km, Agility=6
     Comm: Radio=Continental (5000km)
  Sensors: None (relies on ground based radar for interception)
      Off: 1 Light Hardpoint
      Def: -
  Control: Powered
    Accom: Crew=1, simple cockpit with rocket escape, oxygen tank and mask
    Other: Fuel=8370 liters

Heavy_Attack_Helicopter_TL9
 
 
  CraftID: Heavy Attack Helicopter, TL9, Cr 830,280
     Hull: 100/250, Disp=111.1, Loaded=25t, Unloaded=16.2t,Airframe=Simple, 
           Armor=none
    Power: 2*0.6MW Gas Turbines, Endurance=2.2 hrs
     Loco: 4/10*2, Main and tail rotor, Lift=26.4t, thrust=6.6t, Max 
           Speed=300/275kph, Cruise=225/205kph, Range=490/450km
     Comm: Radio=Continental
  Sensors: none
      Off: 1 Fuselage Hardpoint, 4 inboard hardpoints, 4 outboard hardpoints
      Def: -
  Control: Boosted
    Accom: Crew=2, Passengers=12, Simple cockpits*2, Passenger section*3,
           Env=Basic env
    Other: Fuel=7000l

Hornet_VTOL_Fighter/Attack_TL9
 
 
     The Hornet VTOL fighter/attack craft is built locally from standard 
data packages by the Griffin Island government.  Production has ceased with 
the occupation by the Sea League.
 
  CraftID: Hornet VTOL Fighter/Attack, TL9, Cr2,405,600
     Hull: 100/250, Disp=111.1, Loaded=31.3t, Unloaded=24t, 
           Airframe=Supersonic, Armor=none
    Power: 1.6 MW drawn from engines, Endurance=3.25hrs
     Loco: 4/10, High performance turbofans*2, Thrust=43.68t, Max 
           Speed=1980/1400, Cruise=1485/1050, Range=4800/3400, Agility=3/2
     Comm: Radio=Continental
  Sensors: Radar=Regional, ActObjScan=Diff, ActObjPin=Diff
      Off: 1*Plumbed Fuselage hardpoint, 2*plumbed inboard hardpoints,
           4*outboard hardpoints, 2*launch rails
      Def: -
  Control: Powered
    Accom: Crew=1, Complex cockpit with adv ejection seat*1, Env=basic env, 
           basic ls
    Other: Fuel=12,000liters

Patrol_Dirigible_TL5
 
 
  CraftID: Patrol Dirigible, TL5, Cr3,281,700
     Hull: 72/180, Disp=4444.4, Rigid Gasbag=60000kl, Envelope Weight=48t,
           Usable lift=19.8t (helium)
    Power: -
     Loco: 4/10, Diesel*4, Thrust=8t, Max Speed=120kph, 
           Cruise=90kph, Endurance=105hrs, Range=9450km
     Comm: Radio=Regional(500km)
  Sensors: none
      Off: none
      Def: none
  Control: Simple
    Accom: Crew=30 (6 pilots, 3 navigators, 3 flight engineers, 12 engine 
           technicians, 6 command), Crew Stations*30, Env=basic env
    Other: Fuel=6330liters

Motor_Home_TL8
 
 
     This vehicle is designed for extended travel in civilized regions, and 
provides most of the amenities of a fixed residence during travel.
 
  CraftID: Motor Home, TL8, Cr196,895           
     Hull: 9/23, Disp=10, Config=4USL, Armor=1B, Unloaded=15.78t, 
           Loaded=26.28t
    Power: 1/2, MHD=2.4MW, Dur=12.5/37.5
     Loco: 1/2, Wheels=6, P/W=91, Road=175kph, Offroad=35kph
     Comm: Radio=VDist(50)
  Sensors: 2*Headlights
      Off: Hardpoints=1, No weapons installed
      Def: -
  Control: Elec*6
    Accom: Crew=1 (Driver), Passengers=3, Seats=Roomy*2, SmallStaterooms*4, 
           Env=Basic
    Other: Fuel=10500l, Cargo=0, ObjSize=Small, EmLevel=Moderate

Motorcycle_TL8
 
 
     A light one-rider vehicle for utility use. 
 
  CraftID: Motorcycle, TL8, Cr296
     Hull: 1/2, Disp=0.007, Config=4USL, Armor=1B, Unloaded=86.7kg, 
           Loaded=184kg
    Power: 1/2, Improved IC=0.0035MW, Dur=10hrs
     Loco: 1/2, Wheels=2, P/W=19, Road=105kph, Offroad=21kph
     Comm: None
  Sensors: 1*Headlights
      Off: Hardpoints=1, No Weapons
      Def: -
  Control: Mech*0.1
    Accom: Crew=1 (Driver), Seats=Cramped*1
    Other: Fuel=7.3l, Cargo=0, ObjSize=Small, EmLevel=Moderate

Akian_Peregrine_Hovertank_TL9
 
 
     The Peregrine equips certain Akian units, primarily second line 
reconaissance.  Its speed is superior to tracked vehicles over smooth 
ground, and superior to grav vehicles at low altitude, at a cost which is 
competitive with the latter.
 
  CraftID: Akian Peregrine Hovertank, TL9, Cr1,255,700
     Hull: 3/6, Disp=2, Config=4USL+turret, Armor=20D, Unloaded=21.6t,
           Loaded=26.5t
    Power: 1/2, MHD=3.2MW, Dur=20hrs
     Loco: 1/2, Air Cushion, Thrust=30t, Top=156kph, Cruise=117kph
     Comm: Radio=Continental(5000), LaserComm=VDist(50)
  Sensors: 2*Headlights, AllWeatherRadar=VDist(50), AdvImageEnh, 
           ActObjScan=Diff, ActObjPin=Diff
      Off: Hardpoints=1, Weapon Stabilized to 100kph
 
                        Pen/         Max      Auto   Dngr
             Ammo  Rds  Attn   Dmg   Range    Tgts   Spc    Sig   ROF
12cm HV Gun  KEAP  50    34     12  Dist(22)   -      -      M     7
             HEAT  -     42     12  Dist(22)   -      -      M     7
              HE   -     20     16  Dist(22)   -      35     M     7
  2*HMG       -    600   6/3     3 VLong(1.5)  3      -      H     80
 
      Def: 6*Smoke, 6*Antilaser Aerosol
  Control: Comp0*1, CompLink*30
    Accom: Crew=4 (Commander, Driver, Gunner, Electronics), Seats=Cramped*4, 
           Env=Basic env, Basic ls
    Other: Fuel=2800l, Cargo=0, ObjSize=Small, EmLevel=Moderate

Archer_Light_Gravtank_TL10
 
 
     The Archer is built under license by a number of concerns in the 
Spinward Marches.  The tank is intended for light combat and reconaissance 
duties, and is accordingly fitted with a powerful sensor suite, accounting 
for about 20% of the vehicle's cost.  One unusual feature of the design is 
the provision of two different main weapons, mounted coaxially in the remote 
turret.  Doctrine calls for the use of the laser at long distances and the 
plasma gun at short.  While the vehicle has sufficient power to fire both 
weapons simultaneously, the plasma gun tends to induce atmospehric 
distortions which reduce the laser's capability substantially.
 
  CraftID: Archer Light Gravtank, TL10, Cr5,359,000
     Hull: 2/5, Disp=2, Config=4SL+turret, Armor=50E, Loaded=111.3t,
           Unloaded=110.9t
    Power: 1/2, Fusion=40MW, Dur=1/3
     Loco: 1/2, StdGrav, Thrust=200t, TopSpeed=960kph, Cruise=720kph, 
           NOE=140kph
     Comm: Radio=Planetary, LaserComm=Regional(500), MaserComm=VDist(50)
  Sensors: EMS Active(Regional), EMS Jammer(VDist), EMS Passive(Continetal), 
           ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Diff
      Off: Hardpoints=1
 
                       Pen/          Max     Auto   Dngr
                 Ammo  Attn    Dmg   Range   Tgts   Spc    Sig   ROF
PA-10 Plasma Gun   -   44/5    20  VDist(5.1) 2     15      H    40
10MW Pulse Laser   -   30/3    10  VDist(25)  3     -       H    80
      2*HMG      1200   6/3     3  VDist(1.5) 3     -       H    80
 
      Def: -
  Control: Comp1*2, DynLink*50
    Accom: Crew=4(Commander, Gunner, Driver, Electronics), Seats=Cramped*4, 
           Env=basic env, basic ls
    Other: Fuel=720l, Cargo=0.3cm, ObjSize=Avg, EmLevel=Moderate

Hammer_Heavy_Gravtank_TL10
 
 
     The Hammer heavy gravtank provides a formidable array of sensors, 
armor, and heavy weapons.  It is intended for front-line service in heavy 
combat units.
 
  CraftID: Hammer Heavy Gravtank, TL10, MCr20.32
     Hull: 8/19, Disp=8, Config=4SL+turret, Armor=65E, Unloaded=760.3t, 
           Loaded=761.5t
    Power: 3/7, Fusion=240MW, Dur=7/21
     Loco: 2/5, Std Grav, Thrust=1200t, Max=690kph, Cruise=517kph, 
           NOE=140kph
     Comm: Radio=Planetary, Laser=Continental(5000), Maser=Continental(5000)
  Sensors: EMM, EMS Active=Regional(500), EMS Passive=Continental(5000),
           EMS Jammer=Regional(500), ActObjScan=Diff, ActObjPin=Diff, 
           PassEnScan=Diff
      Off: Hardpoints=1
 
                            Pen/         Max    Auto   Dngr
                 Ammo  Rds  Attn   Dmg   Range  Tgts   Spc    Sig   ROF
100MW Pulse Laser  -    -   57/4   100  Rgnl(250) 3     -      H    80
7mm Gatling MG     -  10000  3/3    3   Dist(1.2) 3     -      H    100
 
      Def: Prismatic Aerosol*12
  Control: Comp2*2, HeadsUpDisplay, DynLink*60
    Accom: Crew=4 (Driver,Gunner,Commander,Spare), Seats=Adequate*4,
           Env=basic env, basic ls
    Other: Fuel=20.16kl, Cargo=.8cm, ObjSize=Avg, EmLevel=Faint

Greyhound_Tank_TL5
 
 
     The Greyhound is a typical tank from the lowest tech level at which 
such vehicles are commonly used.  It mounts two low velocity guns in side 
sponsons, and three machine guns (bow, rear, and commander's).
 
  CraftID: Greyhound Tank, TL5, Cr58,650
     Hull: 3/7, Disp=3, Config=4USL, Armor=15A, Unloaded=35.1t, Loaded=40.3t
    Power: 1/2, IC=1.5MW, Dur=23hrs
     Loco: 1/2, Tracks, P/W=37, Road=81kph, Offroad=32kph
     Comm: Radio=Distant(5)
  Sensors: none
      Off: Hardpoints=1
 
                           Pen/         Max    Auto   Dngr
                Ammo  Rds  Attn   Dmg   Range  Tgts   Spc    Sig   ROF
2*6cm Howitzer   HE   150    9     10    DF     -      10     M    26
                KEAP   -   16/4     8    DF     -      -      M    26
   3*Medium MG   -   3000   3/3     3   VLong   3      -      H    80
 
      Def: -
  Control: Mech*13
    Accom: Crew=6 (Driver,4 Gunners,Commander), Seats=Cramped*6
    Other: Fuel=4200l, Cargo=0, ObjSize=Small, EmLevel=Moderate

Nomad_Light_Range_Truck_TL8
 
 
     The Nomad is designed as an all-purpose vehicle for cargo and transport 
use.  It has reasonably good offroad performance.  A fold down seat, not 
shown below, is provided in the cargo compartment, allowing for an 
additional passenger at the cost of 2kl of cargo space.
 
  CraftID: Nomad Light Truck, TL8, Cr6230
     Hull: 1/3, Disp=1, Config=4USL, Armor=1B, Unloaded=4.4t, Loaded=7.6t
    Power: 1/2, Improved IC=0.8MW, Dur=10hrs
     Loco: 1/2, Wheels=6, P/W=105, Road=204kph, Offroad=61kph
     Comm: Radio=VDist(50)
  Sensors: 2*Headlights
      Off: Hardpoints=1
      Def: -
  Control: Mech*3
    Accom: Crew=2 (Driver,Passenger), Seats=Cramped*2, Env=basic env
    Other: Fuel=500l, Cargo=2.7kl, ObjSize=Small, EmLevel=Moderate

Charger_Armored_Infantry_Carrier_TL10
 
 
     The Charger AIC is based on the successful Hammer gravtank design.  A 
slight reduction in armor allows substantial reduction in power plant and 
thruster size, at an overall increase in performance.  Provision of roomy 
seats allows easy egress for fully loaded infantrymen.
 
 
  CraftID: Charger AIC, TL10, MCr11.85
     Hull: 8/19, Disp=8, Config=4SL+turret, Armor=60E, Unloaded=479.3t, 
           Loaded=482.9t
    Power: 2/4, Fusion=120MW, Dur=7/21
     Loco: 2/4, Std Grav, Thrust=1000t, Max=1000kph, Cruise=750kph, 
           NOE=140kph
     Comm: Radio=Planetary, Laser=Continental(5000), Maser=Continental(5000)
  Sensors: EMM, EMS Active=Regional(500), EMS Passive=Continental(5000),
           EMS Jammer=Regional(500), ActObjScan=Diff, ActObjPin=Diff, 
           PassEnScan=Diff
      Off: Hardpoints=1
 
                            Pen/         Max      Auto   Dngr
                 Ammo  Rds  Attn   Dmg   Range    Tgts   Spc    Sig   ROF
10MW Pulse Laser   -   -    30/3    10  VDist(25)  3      -     H     80
VRF Gauss Gun      - 60000  21/4    10  VDist(4.5) 4      -     L     500
 
      Def: Prismatic Aerosol*12
  Control: Comp1*2, HeadsUpDisplay, DynLink*60
    Accom: Crew=2 (Driver,Commander,), Passengers=10, Seats=Roomy*12,
           Env=basic env, basic ls
    Other: Fuel=10.08kl, Cargo=2.9kl, ObjSize=Avg, EmLevel=Faint


-------- End of TML Messages --------

